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Shadowrun Origins

May 24, 2022

With just a little help, the team has finally broken free and are now poised to make an attempt to escape from their captors who had previously kidnapped, beaten torturned and nearly killed them. They are hurt, pissed, and are in desperate need of… well, lots of things. But let’s see how, or if, they manage to get...


May 16, 2022

The team has been kidnapped, drugged, and tortured… But they may have found an unlikely ally in a child-like troll they’ve befriended. Well, maybe befriend ded is a strong word, but they are still locked up by someone who isn’t happy with them or their previous runs. Let’s see how things travel downhill from here.


May 9, 2022

The team has been kidnapped, drugged, and imprisoned… oh, an tortured. But I’m sure whoever did it had a good reason. Right? Like, torture can sometimes be an effective tool for interrogation, am I right? Wait… this just in… nope. Torture is always a dick move, Charlie…. Let’s see how the team uses their...


May 3, 2022

An off-beat detour, exploring even further into the past of the Sixth World (2048), through the eyes of teenagers and the game system of Misspent Youth. 

Ignore the fact that we said James (Jazz) returns. That doesn't mean anything. 


Apr 21, 2022

The meet didn’t go as expected and now the crew has to pivot. They are on the run from a fully formed ambush, and have decided to call the contact they were supposed to check in with after the run to perhaps get some clarity. While avoiding helicopters, bullets, and magic threats. Also, Jazz has been wounded.